![]() This is pretty easy to see in a long RG fight in high GRs. But if you happen to hit different enemies later, you don’t lose the stacks on the first enemy. You can’t apply multiple stacks to multiple enemies simultaneously, you only get one stack applied per ICD, even if you hit a bunch of enemies at once. You can have multiple sets of stricken stacks active on multiple enemies. While they don’t transfer to the new enemy, and you start a new set of stacks on the new enemy, the stacks on the first enemy don’t get reset. Note that, if hydra hits another enemy, the stack will be reset and switch to the new enemy. With the first wand I would have 16% more damage it says but I wonder, does this factor in the legendary effect? Will these 12% in the legendary effect make a greater difference than the 16% in weapon damage? The other wand is lower in damage but has a higher damage modifier in the legendary effect, 276%. I have 2 times the wand “Serpent’s Sparker” with different stats, one has higher base damage and additional (poison) damage on it while the legendary modifier (hydra damage increase) is at 254%. Does that mean, if my character stands far away but my hydras are close, that they do not get the damage increase? Or does my distance damage buff translate over to the hydras? ![]() Zei’s Stone of Vengeance, it says it increases my damage the further I am standing away from the target. I have a few questions regarding how some items work with the hydra spell:īane of the Trapped, does the damage increase that the gem gives to CCed enemies also count towards the damage my hydras do? Like, if I stun an enemy far away, do my hydras get increased damage on that target?īane of the Stricken, do the hydras stack the 1% damage increase as well and do they benefit from that debuff? Or is it purely for my character?
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